All official ORL races are run on Assetto Corsa Competizione (PC). ORL is organized by a group of volunteers dedicated to creating clean, fair and competitive Esports racing. The Admin team reserves the right to edit the regulations at any time. Important updates will be posted in the ORL Discord server.
Our events are ONLY run on the PC version and hosted on the SimGrid platform.
- 1.1 To get started please read through all 4 channels in the ─[🟢🔴START HERE🔴🟢]─ category.
- 1.2 All Drivers must meet the eligibility requirements in Article 5 to join our events.
- 1.3 Highlighted articles are either NEW, updated or Critical
- 1.4 *NEW* LFM BoP setting will be applied to ALL ORL events except the Endurance Championship.
2. DRIVER ELIGIBILITY
- 2.1 To compete in ORL you must sign up through the ✍│registration channel in the discord and meet the following requirements to be eligible to compete:
- 2.1.1 Not be officially banned from Odyssey Racing League or its Partners.
- 2.1.2 Agree to ALL the Terms & Conditions of the ORL Regulations.
- 2.2 Drivers who fail to meet the requirements will be removed from the ORL GT Series. The Admins reserve the right to investigate Drivers Software & Hardware info when eligibility is in question.
- 3.1 The full ORL track calendar, available championships and event configurations can be found in the 📝│race-information channel in the Discord or on SimGrid.
- 3.1.1 Each week all championship events run the same track in similar conditions:
- 3.3 The endurance schedule can be found in the 📢│events channel in the ORL Discord.
- 3.4 *(Dates and times may be subject to change.)
- 3.5 Races canceled for any reason will be reviewed for reschedule on an individual basis.
4. FORMAT OVERVIEW
- 4.1 CAR LIVERIES
- 4.1.1 Drivers are allowed to use their own custom liveries as well as the in-game options.
- 4.1.2 All liveries must be live stream appropriate and any profanity, sexual images, deliberately offensive content, political messaging or individual or group targeting will NOT be permitted. This may result in a penalty not limited to a Ban.
- 4.1.3 Liveries must be submitted correctly through the ORL Livery Hub community collection.
- All info can be found in the 🎨│liveries Discord channel.
- Liveries submitted improperly or in the wrong format may be rejected by the staff.
- Deadline to submit is 24 hours prior to a race.
- 4.2 SCORING & POINTS
- 4.2.1 Drivers and teams will receive the following points based on the finishing position or order within their class of every championship race.
- Sprint Racing: The above point structure is for 40-90 min Sprint Races.
- Double Sprint: 0.5x points will be awarded per race to the top 10 only.
- Endurance Race: Points multiplier is based on the 1x points above. Points will be scored based on the length of the event as follows:
- 6 Hour Endurance (1x Points)
- 8 Hour Endurance (1.5x Points)
- 12 Hour Endurance (2x Points)
- 24 Hour Endurance (4x Points)
- Fastest Lap: 2pts for fastest lap
- 4.2.2. Drop Round GT Americas ONLY: The worst race result will be removed for each driver.
- 4.2.3 On points equality, the Driver with the most 1st place finishes wins. If the number of 1st positions are equal, the Driver with the higher number of 2nd positions wins and so on.
- If all positions show equality, the highest qualifying results are compared and so on.
4.3 DRIVING ASSISTS
- Traction Control: allowed
- ABS: allowed
- Stability Control: 0%
- Ideal Line: Allowed
- Automatic Gearbox: Allowed
- Engine Start: No restrictions
- Wipers: No restrictions
- Lights: Automatic only
- Pit Limiter: No restrictions
- Autosteer: Disabled
- 5.1 HARDWARE & SOFTWARE REQUIREMENTS
- 5.1.1 Own a copy Assetto Corsa Competizione (PC only).
- 5.1.2 It is SUGGESTED you own the DLC Packs found in the 📝│race-information channel.
- 5.1.3 Internet connection with a max ping of 250ms from race servers.
- Exceptions may be permitted pending the connection is stable and tested by the staff.
- 5.2 DRIVER NAMES & NUMBERS
- 5.2.1 Driver names MUST be consistent between SimGrid and Discord and must not contain any of the following: obscene or suggestive language, a name that is deliberately offensive or targeting any specific group or individual. Drivers with names that do not match between platforms may incur penalties or be disqualified without notice.
- 5.2.2 Legacy Drivers have priority to their race number. We have a number registry in the 📝│race-information channel for drivers to check before reserving their own numbers.
- 5.2.3 Please check the Number Registry before selecting your race number in a championship.
- 5.3 DRIVER CLASSIFICATIONS
- 5.3.1 Driver class is decided by an analysis of past races and overall safety.
- 5.3.2 The Admin team decides the Class of ALL Drivers and may change a drivers class if they feel the driver is performing at a level outside of their class.
- 5.3.3 DRIVER CLASSES (PRO/AM/ROOKIE)
- GT PRO: is the higher performing Drivers within the League
- GT AM: is the mid-lower performing Drivers within the League.
- GT ROOKIE: is the lowest performing Drivers as well as all *NEW* drivers in League.
- 5.3.4 REGISTRATION:
- All NEW Americas Division members must first join the GT3 Rookie Championship.
- Please follow the instructions listed in the ✍│registration channel in the Discord.
6. CODE OF CONDUCT
Respect for the Code of Conduct is fundamental. Any Driver who fails to respect and adhere to the Regulations & Code of Conduct will be ineligible to race in ORL. Failure to comply may result in a Ban from ORL. All Drivers agree to avoid the following behaviors online and offline:
- 6.1. All Drivers are expected to conduct themselves in a manner that reflects positively on the League and shall not engage in conduct considered harmful to the business, reputation or relationships of an individual or their partners.
- 6.2. Discriminatory language: Members must not use language or gestures that are deemed to be insulting, threatening, defamatory, racist, sexist or otherwise offensive or promote/incite hatred or discriminatory conduct towards anyone including financial, religious, ethnic or racial groups at any time. We realize drivers can be aggrieved after incidents but we expect you to report your concerns with other drivers to the Stewards. Harassment of any kind is prohibited.
- 6.3.Drivers must be respectful of the staff, other drivers, organizers, race controllers, sponsors and their partners involved in the League at all times.
- 6.4. Posting negative, disruptive and brand-damaging content on social media about the League, game, sponsors, partners or Drivers may result in the removal from the Event or Championship.
- 6.5. No spam or self-promo without ORL Admins permission. This includes DMing fellow members.
7. FRAUDULENT ACTIVITY
At any point during the season, the Admins have the right to exclude any Driver in the event of:
- 7.1 Alteration of the results, times and video files relating to the races.
- 7.2 Software modification: any modification that results in the improvement of the handling or drivability to the car, not limited to grip or power hacks.
- 7.2.1 Utilizing tools like ACC Drive, Crew Chief, Track Titan or Race Engineer is permitted.
- 7.3 Exploiting game glitches: intentionally using any in-game bug to seek an advantage.
- 7.4 Impersonation – to be understood as playing under another Driver’s account or soliciting, inducing, encouraging or directing someone else to play under another Driver’s account.
- 7.5 Collusion: Any agreement between members/Drivers to impact the competition, race or Drivers.
- 7.6 Any other behavior determined to be cheating, gameplay, gamesmanship or gaining an unfair advantage in any way by the Admins.
- 7.7 Drivers must notify the Admins of any unfair exploits they become aware of. Any Driver who is suspected of cheating or behaves in any way described above may be penalized or disqualified.
8. OFFICIAL COMMUNICATIONS & CONTACTS
- 8.1 Discord is the ONLY communication platform for the League. All Drivers must join the Discord server to receive official communications. The admins may message you directly.
- 8.2 If the admins cannot locate or communicate with you in the Discord due to your Nickname not matching simgrid, you are responsible. Let us know if you need assistance with this. *Art. 3.2*
- 8.3 Please reach out to the following roles within the Official Discord server for the following:
- 8.3.1. @ORL League Admin For Business, sponsorships, interpersonal conflicts and more.
- 8.3.2 @Americas Admin For rules, registration, personal inquiries and AMERICAS Events
- 8.3.3 @EU Admin For rules, registration, personal inquiries and EUROPE Events
- 8.3.4 @Steward For inquiries involving rules and race etiquette.
- 8.3.5 @Broadcaster For anything stream related
- 8.3.6 @ACC Server Manager For inquiries, support or assistance regarding ACC servers.
- 8.3.7 @Community Manager For community questions, help with registration, etc.
- 8.3.8 Discord server: https://discord.gg/odysseyracingleague
9. SPORTING CODE
- 9.1 GENERAL RULES & DRIVER CONDUCT
- 9.1.1 Race start times are defined as the Qualifying session leading up to the Race.
- 9.1.2 You may NOT join events during the Quali or Race sessions due to potential lag spikes.
- If you are late you can join during the time in between those sessions ONLY.
- 9.1.3 We allow ONE FREE car change per season. Submit requests no later than 24 hrs before the event. Additional car changes will result in a START FROM PIT the following race.
- 9.1.4 Drivers with high ping or a spiky connection may be asked to leave the server or be disqualified by an Admin or Live Steward.
- 9.1.5 Drivers are expected to read & understand the regulations as well as the features in ACC.
- 9.1.6 Bump drafting is prohibited. Drivers shall provide racing room to each other.
- 9.1.7 Unsportsmanlike/Intentional incidents are subject to penalties and will result in removal from the race but not limited to the championship or league.
- 9.1.8 Flashers may be used in ONLY 2 specific situations. See Article 9.5.4 & 9.6.10.
- 9.2 QUALIFYING
- 9.2.1 There is no passing unless a car moves out of your way completely.
- 9.2.2 You must leave space for the car ahead. Waiting a few seconds before starting your lap.
- 9.2.3 On the first out-lap ONLY, if cars are bunching up before the last turn, Drivers should line up single file WITHOUT PASSING so they can start their laps ONE at a time.
- 9.2.4 A slower car on a hot lap is not expected to allow a faster car by. If a faster car is approaching, and you are not on a hot lap, allow the faster car the optimum line.
- 9.2.5 If you give up or abandon your hot lap, you must give way to approaching drivers behind.
- 9.2.6 You are free to use the in-game menus to return to pits. If you want to return to pits, you must stop your vehicle safely off the racing surface before returning to the pits.
- 9.2.7 You are expected to set as competitive a time as you can. Sandbagging or not qualifying may result in a penalty. If you start at the back, you must move through the field safely.
- 9.3 RACE START
- 9.3.1 Formation lap and race start procedures are handled by the in-game system. The game may hand out automatic Drive-Through penalties for improper starting procedures such as: jumping the start or being out of position during the pre-green flag phase.
- 9.3.2 We use Full Formation lap in all our League races.
- 9.4 TRACK LIMITS
- 9.4.1 Track limits are determined by the in game penalty system and NOT by the stewards.
- 9.4.2 Pit entry/exit lanes must be respected at all times. Drivers using the pits must stay within pit entry/exit lane lines with all four wheels and are not allowed to cross over.
- 9.4.3 Gaining a position or advantage by exploiting track limits is against the rules. This may result in a severe penalty regardless of any in-game penalty that may be handed out.
- 9.5 FLAG RULES
- 9.5.1 GREEN FLAG: This flag is to signal the start of the race, you may proceed to send it.
- 9.5.2 YELLOW FLAG: There is no passing in a sector under a yellow flag. Drivers must proceed with caution and avoid any incident ahead. Drivers causing additional incidents under a yellow will receive harsher penalties from the Stewards.
- 9.5.3 WHITE FLAG: There is a slow moving car ahead, proceed with caution.
- 9.5.4 BLUE FLAG:
- The Blue Flagged Car: A blue flagged driver is NOT allowed to defend against the lapping car. They should remain predictable and stay on their line without any sudden changes in direction to allow the Lapping Car to pass safely with as little resistance as possible. Intentionally holding up the lapping car will result in a penalty.
- The Lapping Car: The lapping car may use flashing lights to indicate an intent to pass or indicate the passing move. The lapping car is required to execute a safe pass on the Blue Flagged car and remain aware of the surroundings.
- A couple examples of opportune scenarios to allow The Lapping Car through:
- MOVE OFF the racing line and run deep (wide) into the next turn
- MOVE OFF the racing line and coast into the braking zone
- MOVE OFF the racing line on a long straight and lift off throttle
- *Be sure to always check your mirrors.*
- Lapped drivers may unlap themselves, as long as they can pull away after passing the Driver with the lap advantage. Lead drivers can defend against a lapped driver as needed. A lapped driver may be penalized if they are unable to create a gap from the lead driver and interfere in their race.
- 9.5.5 BLACK /ORANGE FLAG: Your car has severe damage and is unsafe to drive. You must leave the racing surface and “RETURN TO GARAGE”. Failing to do so will result in a DSQ by the game or the Stewards.
- 9.5.6 RED FLAG: Red flags are NOT shown in the game but will be communicated through the in game chat. In the event of server stability issues, mass pile-ups or at the stewards discretion, a Red Flag may be called. Red Flag rules apply as follows:
- Drivers must follow instructions from Race Control via the in-game chat and Discord.
- If the entire server disconnects or crashes before 50% of the race is completed, we will try to restart the server with the same/similar amount of time remaining.
- There will be a full formation lap, positions will be based on the last lap before the server crashed and will be posted on Discord.
- If there is a mass disconnection after 50% of the race is completed, then we will award half points, taking the positions from the last lap before the server crashed.
- If this is due to a lap 1 incident the race will be restarted with the same starting grid.
- 9.5.7 CHECKERED FLAG: You have completed the race. You are no longer required to send it.
- 9.6 ON TRACK BEHAVIOR
- 9.6.1 The Driver in front has the right to choose any line at any section of the track. The Driver in front loses this right when an overtaking Driver brings their front wheel to line up with the other Driver’s rear wheel. At this point, drivers are in a “side-by-side” or “overlap” position. At that point they both have to give each other at least 1 car’s width of room.
- 9.6.2 Defending: The driver ahead may make ONLY 1 defensive maneuver per straight consisting of at least a 1 car width change of line. The driver may hold this line into the next turn or move back to the racing line prior to the turn in point.
- 9.6.3 Both the passing Driver and the Driver in front are responsible for fair racing during the pass. It is the passing driver’s responsibility to choose a safe time for the pass.
- 9.6.4 Dive-bombing without establishing sufficient overlap before the turn-in point is NOT allowed and may be subject to a penalty. If the overtaking Driver loses control and causes contact or time loss to the other Driver, the penalty may be harsher than normal.
- 9.6.5 Brake checking, punting, bump-passing, and moving under braking, whether there is contact or not, are not permitted and may be subject to penalty.
- 9.6.6 Before entering a braking zone, drivers should be committed to their line for the corner, and should not deviate from that line while defending against another car.
- 9.6.7 Out-of-control or spinning Drivers MUST hold their brakes. They must continue holding the brakes after the spin until it is safe to rejoin. Rolling onto the track or unsafely re-entering the track and causing additional incidents will be subject to severe penalties.
- 9.6.8 During race sessions, Drivers must always engage the pit limiter in the pit lane. Drivers caught speeding in the pit lane will be penalized by the in game penalty system.
- 9.6.9 “Netcode” contact or contact resulting from a glitch in the game may lean in favor of the defending car, however will be judged on a case by case basis to determine if either driver is at fault or if there is no further action to be taken.
- 9.6.10 MULTICLASS ETIQUETTE - (See Art. 9.5.4 for Blue Flag etiquette.)
- (Driver Classes): If a Driver from outside your class is catching you it is best to allow them to overtake within 1 lap. The exception is if you are involved in a battle for position within your own class. Remember, you are not racing against other classes.
- (Car Classes): When different class cars racing at the same time it’s ALWAYS on the faster car class to make a safe overtake. The slower car may not defend or interfere with the faster car. Like blue flags, hold your line and be predictable.
- In both cases, the faster driver may flash their lights to indicate an intent to pass.
- 9.7 RACE FINISH
- 9.7.1 Once you have crossed the finish line, please either drive around the track to the pits, or stop safely off of the racing surface and return to pits.
- 9.7.2 The race winners may perform donuts safely away from other cars or run a victory lap
- 9.7.3 Driving into barriers or walls can result in a penalty (as well as SA rating deductions).
- 9.7.4 ALL racing rules apply after crossing the finish line, regular penalties may still be applied.
- 9.7.5 To receive points, 75% of the race laps must be completed. Anything less will bea DNF.
- 9.8 RACE RETIREMENT
- 9.8.1 A driver may retire from the race at any time. You must safely move yourself away from the racing surface before returning to the pits before exiting the session.
- 9.8.2 If you retire from the race without a valid reason you may be subject to a penalty of up to 5 championship points. This includes parking in the pits until the end of the race session.
- 9.8.3 If you retire from the session and leave your car anywhere outside of your pit stall you may be subject to a penalty not limited to the permanent loss of your seat in ORL.
- 9.9 ADDITIONAL RULES ON THE SERVER
- 9.9.1 The In-game CHAT window must be enabled in the game’s UI settings. The Admins will not accept any complaints about messages missed when sent using this chat.
- 9.9.2 In-game text chatting is NOT permitted after the start of the Quali session until the end of the Race session. A 15 second penalty will be given out for each message sent.
- 9.9.3 During the Drivers Briefing, players are required to return to the pit stall for the duration of the Briefing. Players driving on track during the Briefing or failing to join the RACE VC will receive a Start From Pit penalty. Repeated offenses may be severely penalized.
- 9.9.4 Formation Lap: All drivers should respect the space and drive as if the ghosting feature was unavailable. Use the radar to ensure you are in the right position during the lap.
10. PENALTIES & STEWARDING
- 10.1 INCIDENT REVIEWS & PENALTIES
- 10.1.1 Official Feature Race sessions will be reviewed live by a team of Live Stewards.
- 10.1.2 Incidents will be reviewed and Verdicts will be issued by the Stewards.
- 10.1.3 Live Stewards have the authority to assign in-session penalties.
- 10.1.4 Live Steward penalties may also incur additional Penalty Points *see Article 10.3.2*..
- 10.1.5 Incidents near the end of a race may require post race judgment due to time limitations. These incidents may result in change in results in lieu of time penalties.
- 10.1.6 Final results will be posted after the Stewards have reviewed and applied all penalties.
- 10.2 PROTEST (Incident Reports & Appeals)
- 10.2.1 Incident Reports may be submitted up to 24 hours after the race using the dedicated incident report channel in the discord. Follow the instructions posted in that channel.
- 10.2.2 You are responsible for saving your own replay file.
- 10.2.3 Once verdicts are decided, they will be posted in the Verdict channel in the Discord.
- 10.2.4 Verdict Appeals may be submitted up to 24 hours after the Verdicts have been posted using the same incident reporting channel. You may NOT use any other channel or DM staff as a form of appeal, this may result in the denial of your appeal or a penalty.
- 10.2.5 Reports and Appeals must be opened as PRIVATE THREADS ONLY.
- 10.2.6 Reports and Appeals posted outside of the 24 hour window will be denied.
- 10.2.7 Reports and Appeals MUST include the clip, lap, turn(s) and the alleged at-fault party in your post as well as the alleged violation. TURN THE HUD ON IN THE REPLAYS.
- 10.2.8 The video must be playable in discord. Unlisted YouTube videos are suggested.
- 10.2.9 You may submit an incident report or appeal even if you are not involved in the incident.
- 10.2.10 Drivers receive 1 appeal token for the season. If a Driver uses their appeal token and the decision is reduced or overturned they keep the token and may use it again during the season, if their appeal fails they lose the token and may not appeal any further live steward calls. These appeals cannot apply to any incidents judged upon post-race.
- 10.3. PENALTIES & LIVE STEWARDING
- 10.3.1 Some races will have live stewarding. Time penalties may be manually applied in game.
- Penalties applied by the Live Stewards will automatically show up as in game HUD notifications. The penalized driver will see a RED notification, the rest will be gray.
- 10.3.2 Race control may add penalty points after the race depending on the incident severity
- 10.3.3 The stewards may exceed the maximum penalty or judge more severely for any incident not limited to excessively reckless actions, lap 1 incidents or deliberate collisions.
- 10.3.4 All submitted incidents will be reviewed by the Stewarding team to determine the verdict.
||| TIME (Live Steward)
||| PENALTY POINTS
||| ADDITIONAL INFO
||| Racing incident
||| 2 Warnings = 1 penalty point
||| 10-15 Seconds
||| Drive Through
||| May include Start From Pit
||| Stop & Go
||| May include championship points/position
| deductions, Start From Pits or a Race Ban.
*Stewards reserve the right to deviate from the above chart at their discretion.
- 10.4 PENALTY POINT THRESHOLDS
- 3 Penalty Points – 1st Start From Pits
- 6 Penalty Points – 2nd Start From Pits
- 8 Penalty Points – Race Ban
- 10 Penalty Points – Loss of Seat
- 10.4.2 50% (rounded down) of each driver's penalty points will carry over to the next season.
- 10.5 STEWARDING GUIDE:
| ↓Consequences | At fault →
|| | Racing Incident
| (<50% fault)
| (>50% Fault)
|| Negligent Driving
| (100% fault)
|Nobody’s race impacted
|Small damage, but no positions lost
|Aggrieved party loses 1 or more positions,
spins or gets substantially damaged
|1-3 cars are substantially impacted by damage
|4 or more cars are substantially impacted by damage.
*Stewards reserve the right to deviate from the above chart at their discretion.